Game Servers

Everything you need to manage a game server after it’s running.

Use the Servers page to see all your active game servers. Click through to a server’s console to access controls, logs, files, backups, and mods where available.

Supported games

GameRuntimes
MinecraftVanilla, Paper, Fabric, Forge, NeoForge, Bedrock

More games coming

Valheim, Rust, Terraria, and Project Zomboid are in the pipeline. Check Announcements for updates when they go live.

Console overview

The server console is your main management interface. It has four main areas:

  • Terminal — live server log output and a command input for running server commands
  • Live Metrics — real-time CPU, memory, disk, and network usage for the container
  • Files tab — browse and manage server files directly
  • Backups tab — take snapshots and manage restore points
  • Server Notes — a scratchpad for notes about this server

Server controls

From the console header you have four controls:

  • Open — opens the browser IDE for the associated dev workspace (if on a creator plan)
  • Start — starts a stopped server
  • Restart — restarts a running server. Use this after config or mod changes.
  • Stop — gracefully stops the server

Warn players before restarting

A restart disconnects all active players. For community servers, use a server command to warn players first — e.g. /say Server restarting in 2 minutes.

Common tasks

RAM and performance

Available RAM depends on your plan:

PlanGame RAM
Starter2 GB
Pro6 GB
Performance12 GB

Modded Minecraft RAM guidance

Light modpacks under 50 mods run well on 4–6 GB. Mid-weight packs with 50–150 mods need 6–8 GB. Heavy packs or large player counts should start at 10–12 GB. The Pro plan covers most active modpack projects.

Getting help

If your server isn’t behaving as expected, check Known Issues first. If the issue isn’t listed, open a support ticket with the server name, game, and what you’re seeing.

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